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	<title>Comments on: Korean Culture + games + handphones = global fun and $$$</title>
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	<link>http://www.rjkoehler.com/2006/05/18/korean-culture-games-handphones-global-fun-and/</link>
	<description>Korea... in Blog Format</description>
	<pubDate>Sun, 12 Oct 2008 13:18:23 +0000</pubDate>
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		<title>By: judge judy</title>
		<link>http://www.rjkoehler.com/2006/05/18/korean-culture-games-handphones-global-fun-and/#comment-35863</link>
		<dc:creator>judge judy</dc:creator>
		<pubDate>Fri, 19 May 2006 04:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rjkoehler.com/?p=2876#comment-35863</guid>
		<description>the helios venture is great for sk.  very innovative for a telecom.  the recent partnership with warner music korea is also very interesting.  don't think it can map to other markets, but sk is all about exploiting niche markets and has been doing it very well.</description>
		<content:encoded><![CDATA[<p>the helios venture is great for sk.  very innovative for a telecom.  the recent partnership with warner music korea is also very interesting.  don&#8217;t think it can map to other markets, but sk is all about exploiting niche markets and has been doing it very well.</p>
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		<title>By: snow</title>
		<link>http://www.rjkoehler.com/2006/05/18/korean-culture-games-handphones-global-fun-and/#comment-35852</link>
		<dc:creator>snow</dc:creator>
		<pubDate>Fri, 19 May 2006 03:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rjkoehler.com/?p=2876#comment-35852</guid>
		<description>"the work becomes another “wait until the last moment then rush like hell” work of art"

That's the way everything else is done in Korea (especially in the work and business world), so why should the art world be any different?</description>
		<content:encoded><![CDATA[<p>&#8220;the work becomes another “wait until the last moment then rush like hell” work of art&#8221;</p>
<p>That&#8217;s the way everything else is done in Korea (especially in the work and business world), so why should the art world be any different?</p>
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		<title>By: R. Elgin</title>
		<link>http://www.rjkoehler.com/2006/05/18/korean-culture-games-handphones-global-fun-and/#comment-35827</link>
		<dc:creator>R. Elgin</dc:creator>
		<pubDate>Fri, 19 May 2006 00:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rjkoehler.com/?p=2876#comment-35827</guid>
		<description>The thing that I found interesting about the subject was this dichotomy between "content" and "medium" and the sponsorship of a ministry that promotes Korean culture yet seems more concerned with the money side of things.  It is a bit like writing Korean music that, instead of using Korean instruments, uses generic instruments that can be found in almost all other countries.  It makes one pause and consider just what makes one culture different from other cultures. How can the "content" be representative of an unique culture if the context is as common as air? 

I also wonder about the close association of "culture" with money in the mindset of the Korean Government.  Just like back in the times of Lorenzo the Great, it does take filthy lucre to make great art but where is the art? Consider that, in Korea, when one applies for a government grant to create a work of art, in Korea -- like an opera -- after having applied and recieved the grant, one is expected to spit out the opera within three to six months!!  Basically this means that those applying often need to do some "creative", possibly fictional paperwork and put together much of the work before actually getting the grant or else the work becomes another "wait until the last moment then rush like hell" work of art.  Thus, having the mechanisms of bureaucracy drive the culture this much results in work without the spark of genius and more the smoky fire of desperation.</description>
		<content:encoded><![CDATA[<p>The thing that I found interesting about the subject was this dichotomy between &#8220;content&#8221; and &#8220;medium&#8221; and the sponsorship of a ministry that promotes Korean culture yet seems more concerned with the money side of things.  It is a bit like writing Korean music that, instead of using Korean instruments, uses generic instruments that can be found in almost all other countries.  It makes one pause and consider just what makes one culture different from other cultures. How can the &#8220;content&#8221; be representative of an unique culture if the context is as common as air? </p>
<p>I also wonder about the close association of &#8220;culture&#8221; with money in the mindset of the Korean Government.  Just like back in the times of Lorenzo the Great, it does take filthy lucre to make great art but where is the art? Consider that, in Korea, when one applies for a government grant to create a work of art, in Korea &#8212; like an opera &#8212; after having applied and recieved the grant, one is expected to spit out the opera within three to six months!!  Basically this means that those applying often need to do some &#8220;creative&#8221;, possibly fictional paperwork and put together much of the work before actually getting the grant or else the work becomes another &#8220;wait until the last moment then rush like hell&#8221; work of art.  Thus, having the mechanisms of bureaucracy drive the culture this much results in work without the spark of genius and more the smoky fire of desperation.</p>
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		<title>By: Joey</title>
		<link>http://www.rjkoehler.com/2006/05/18/korean-culture-games-handphones-global-fun-and/#comment-35792</link>
		<dc:creator>Joey</dc:creator>
		<pubDate>Thu, 18 May 2006 15:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rjkoehler.com/?p=2876#comment-35792</guid>
		<description>You folks know about SKs entrance into the global market with the new Helios telephone right? I do believe they are about to dominate the market back here in the States now with a &lt;i&gt;little&lt;/i&gt; help from Myspace.com.</description>
		<content:encoded><![CDATA[<p>You folks know about SKs entrance into the global market with the new Helios telephone right? I do believe they are about to dominate the market back here in the States now with a <i>little</i> help from Myspace.com.</p>
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		<title>By: wjk</title>
		<link>http://www.rjkoehler.com/2006/05/18/korean-culture-games-handphones-global-fun-and/#comment-35791</link>
		<dc:creator>wjk</dc:creator>
		<pubDate>Thu, 18 May 2006 15:28:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rjkoehler.com/?p=2876#comment-35791</guid>
		<description>Three Kingdoms is a pretty time consuming game.  I could picture it in my head, someone playing 3 kingdoms.  With the right approach, it could have a guy stuck to his phone for hours and hours and hours.  My appeal for the game was always trying to fictionally have Liu Bei unite China.  There's always an emotional appeal to that, if you read Sam Gook Ji, Yun Hee, which is heavily biased towards Liu Bei.

Romance of the Three Kingdoms is one of those things that drew me into the idea of brotherhood, loyalty, etc.  In the real world, very few people are like that.  In fact, I read an op/ed somewhere stating that if you lived like Liu Bei, Guan Yu, Zhang Fei, Zhuge Liang, Zhao Yun, you'll get scammed, hurt, and taken thoroughly advantage of.  

Nice work of fiction, though.  Very long read.

I think gamers play this game, because they aren't happy with the ending.</description>
		<content:encoded><![CDATA[<p>Three Kingdoms is a pretty time consuming game.  I could picture it in my head, someone playing 3 kingdoms.  With the right approach, it could have a guy stuck to his phone for hours and hours and hours.  My appeal for the game was always trying to fictionally have Liu Bei unite China.  There&#8217;s always an emotional appeal to that, if you read Sam Gook Ji, Yun Hee, which is heavily biased towards Liu Bei.</p>
<p>Romance of the Three Kingdoms is one of those things that drew me into the idea of brotherhood, loyalty, etc.  In the real world, very few people are like that.  In fact, I read an op/ed somewhere stating that if you lived like Liu Bei, Guan Yu, Zhang Fei, Zhuge Liang, Zhao Yun, you&#8217;ll get scammed, hurt, and taken thoroughly advantage of.  </p>
<p>Nice work of fiction, though.  Very long read.</p>
<p>I think gamers play this game, because they aren&#8217;t happy with the ending.</p>
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		<title>By: Robert</title>
		<link>http://www.rjkoehler.com/2006/05/18/korean-culture-games-handphones-global-fun-and/#comment-35760</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 18 May 2006 09:29:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rjkoehler.com/?p=2876#comment-35760</guid>
		<description>Fixed.</description>
		<content:encoded><![CDATA[<p>Fixed.</p>
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		<title>By: michael</title>
		<link>http://www.rjkoehler.com/2006/05/18/korean-culture-games-handphones-global-fun-and/#comment-35753</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Thu, 18 May 2006 08:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rjkoehler.com/?p=2876#comment-35753</guid>
		<description>How can people even see those little game characters to play them, they're so damn small... God I'm getting old.</description>
		<content:encoded><![CDATA[<p>How can people even see those little game characters to play them, they&#8217;re so damn small&#8230; God I&#8217;m getting old.</p>
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